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 EGC Tournament, Sept. 28th, Cincinnati, oh

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Warmonger

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PostSubject: EGC Tournament, Sept. 28th, Cincinnati, oh   Fri Sep 13, 2013 9:44 am

Saturday September 28, 2013 All Day

$10 entry all back in for prize support. 1850 points 3 rounds, 2 hours each starts promptly at Noon.

Must have legitimate codex and any required materials including Rulebook and supplement if needed.

Updated Codex Space Marines only, No Black Templar Codex.

Modified Book Missions.


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Makari

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PostSubject: Re: EGC Tournament, Sept. 28th, Cincinnati, oh   Mon Sep 23, 2013 12:59 pm

Mission 1
All missions play as per rule book but with the following scoring changes outlined below. Tertiary Objectives are still worth 1 VP each.

Mission: SCOURING: pg: 129 BRB
Battlefield: Vanguard Strike with 5 primary objectives (Place Fortifications before Objectives)
Deployment: Roll for Warlord Traits then deploy as Normal.
Game Length: The game will go 6 turns or 2 hours 15 minutes then time will be called, at which time players finish out current game turn.
Victory Conditions:
Primary Objectives: : 5 Primary Objectives worth the following VP's(4,2,2,1,1) Secondary Objectives: Modified Kill Points (See Attached Sheet) 5/# Units in Army
Tertiary Objectives: Slay the Warlord, First Blood, Line Breaker
1VP for ea. Fast Attack unit killed, up to a maximum of 3 VP.
Additional VP's: If a rule gives you a VP you can never go above 20 VP for the game
Mission Special Rules:
Night Fighting, Mysterious Objectives, Reserves, Fast Recon (Fast Attack are scoring)











Mission 2
All missions play as per rule book but with the following scoring changes outlined below. Tertiary Objectives are still worth 1 VP each.

Mission: BIG GUNS NEVER TIRE: pg: 128 BRB
Battlefield: Hammer and Anvil
Deployment: Roll for Warlord Traits then deploy as Normal.
Game Length: The game will go 6 turns or 2 hours 15 minutes then time will be called, at which time players finish out current game turn.
Victory Conditions:
Primary Objectives: 5 Primary Objectives worth the following VP's(4,2,2,1,1)
Secondary Objectives: Modified Kill Points (See Attached Sheet) 5/# Units in Army
Tertiary Objectives: Slay the Warlord, First Blood, Line Breaker
1VP for ea. Heavy Support unit killed, up to a maximum of 3 VP.
Additional VP's: If a rule gives you a VP you can never go above 20 VP for the game
Mission Special Rules:
Night Fighting, Mysterious Objectives, Reserves, Heavy Metal (Heavy Support Scoring)
















Mission 3
All missions play as per rule book but with the following scoring changes outlined below.
Tertiary Objectives are still worth 1 VP each.

Mission: THE EMPEROR'S WILL: pg: 130 BRB
Battlefield: Dawn of War
Deployment: Roll for Warlord Traits then deploy as Normal.
Game Length: The game will go 6 turns or 2 hours 15 minutes then time will be called, at which time players finish out current game turn.
Victory Conditions:
Primary Objectives: : 5 Primary Objectives worth the following VP's(4,2,2,1,1)
Secondary Objectives: Modified Kill Points (See Attached Sheet) 5/# Units in Army
Tertiary Objectives: Slay the Warlord, First Blood, Line Breaker
1VP for ea. Elite unit killed, up to a maximum of 3 VP.
Additional VP's: If a rule gives you a VP you can never go above 20 VP for the game
Mission Special Rules:
Night Fighting, Mysterious Objectives, Reserves, Elite Units are Scoring as well.

Modified Kill points:

# Units in Army Kill Point per Unit
3 1.7
4 1.3
5 1.0
6 0.8
7 0.7
8 0.6
9 0.6
10 0.5
11 0.5
12 0.4
13 0.4
14 0.4
15 0.3
16 0.3
17 0.3
18 0.3
19 0.3
20 0.3
21 0.2
22 0.2
23 0.2
24 0.2
25 0.2
26 0.2
27 0.2
28 0.2
29 0.2
30 0.2
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MiniMe

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PostSubject: Re: EGC Tournament, Sept. 28th, Cincinnati, oh   Wed Sep 25, 2013 7:08 pm

I didn't know that may templar players were showing up to say - "updated space marine codex only, NO black templar codex"
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Crawling Chaos

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PostSubject: Re: EGC Tournament, Sept. 28th, Cincinnati, oh   Thu Sep 26, 2013 3:20 am

What is with that rediculous kill point chart?
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Makari

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PostSubject: Re: EGC Tournament, Sept. 28th, Cincinnati, oh   Thu Sep 26, 2013 8:18 am

Some tourneys allow either or codex within 30days of release. So I'm taking the or out and only new Marine Codex allowed and Black Templar Codex not allowed as it is now in the new Codex Space Marine.

Kill Point chart is a new way we are trying Kill points. It basically is take 5/ # units in the army and that is how many Kill points each unit is worth...
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Crawling Chaos

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PostSubject: Re: EGC Tournament, Sept. 28th, Cincinnati, oh   Thu Sep 26, 2013 12:25 pm

So you want MSU armies spammed. Kill points was the only balancing factor to these. But now you've reversed it. MSU armies are strengthened by kill points.
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Painnen

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PostSubject: Re: EGC Tournament, Sept. 28th, Cincinnati, oh   Thu Sep 26, 2013 12:40 pm

Sounds like giving DE a chance.
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dewen

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PostSubject: Re: EGC Tournament, Sept. 28th, Cincinnati, oh   Thu Sep 26, 2013 12:47 pm

Nids and Tervigons...I guess you have to track how many units you spawned during the game to determine how many kill points each unit is worth?  And it will be different game to game.  Sounds like a bookkeeping pain.
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Makari

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PostSubject: Re: EGC Tournament, Sept. 28th, Cincinnati, oh   Thu Sep 26, 2013 12:51 pm

Kill points are only max 5 Points out of 20, its the secondary and just testing to see if this works and if people like it better.

MSU? Michigan State University Armies
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Makari

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PostSubject: Re: EGC Tournament, Sept. 28th, Cincinnati, oh   Thu Sep 26, 2013 12:54 pm

No book keeping pains, the spawned units don't count for overall Units but you get the same amount for each unit to a max of 5 points...
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dewen

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PostSubject: Re: EGC Tournament, Sept. 28th, Cincinnati, oh   Thu Sep 26, 2013 1:00 pm

Makari wrote:
Kill points are only max 5 Points out of 20, its the secondary and just testing to see if this works and if people like it better.

MSU? Michigan State University Armies
Yeah, Spartans Armies...no, Multiple Small Units Razz 
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Edge

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PostSubject: Re: EGC Tournament, Sept. 28th, Cincinnati, oh   Sat Sep 28, 2013 10:08 pm

Makari will post full results.

Dan bush nids 1st
Edge daemons 2nd
Frank imperial fists 3rd

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Hand of Dume

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PostSubject: Re: EGC Tournament, Sept. 28th, Cincinnati, oh   Sat Sep 28, 2013 10:24 pm

Congrats!

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Painnen

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PostSubject: Re: EGC Tournament, Sept. 28th, Cincinnati, oh   Sat Sep 28, 2013 11:59 pm

i was off work today but those missions made me pass on this one. i don't like the random value mission anyways let alone play it 3 times in one day. Modified KPs pretty much smacked my GKs in the mouth as well.

maybe the next one!

gj Edge!
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dewen

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PostSubject: Re: EGC Tournament, Sept. 28th, Cincinnati, oh   Sun Sep 29, 2013 8:05 am

I'm curious to see Edge's list. Do you mind posting it?
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Edge

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PostSubject: Re: EGC Tournament, Sept. 28th, Cincinnati, oh   Sun Sep 29, 2013 8:18 am

Will post the list in the Battle Reports.

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Makari

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PostSubject: Re: EGC Tournament, Sept. 28th, Cincinnati, oh   Sun Sep 29, 2013 5:31 pm

Painnen wrote:
i was off work today but those missions made me pass on this one. i don't like the random value mission anyways let alone play it 3 times in one day. Modified KPs pretty much smacked my GKs in the mouth as well.

maybe the next one!

gj Edge!
Random Value Mission? Nothing Random about it... The Kill Points worked out better than I had hoped! The Objectives were set by me and you knew the point values of all objectives and their placement.

Next time if you are hesitant about a way a mission is please let me know. I can take it into consideration for future tourneys or in this case correct any misgivings...

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Makari

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PostSubject: Re: EGC Tournament, Sept. 28th, Cincinnati, oh   Sun Sep 29, 2013 5:32 pm

And the Results were:

Results for Tournament:

1st-Dan/Tyranids (3-0) 33.6 VP
2nd-Edge/Chaos Daemons (2-1) 26.8 VP
3rd-Frank/Space Marines Imperial Fist(2-1) 24.8 VP
4th-Chris/Eldar (2-1) VP
5th-Robert/Blood Angels (2-1) 18.4 VP
6th-Mark/Dark Angels (2-1) 18.2 VP
7th-Manny/Space Marine Crimson Fist (1-2) 15VP
8th-Jim/Imperial Guard (0-3) 10.8 VP
9th-Greg/Tau (0-2) 6.6 VP
10th-Russ/Imperial Guard w/ Dark Angels (0-2) 5.4 VP

Thank You guys for coming out and playing!!!
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Crawling Chaos

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PostSubject: Re: EGC Tournament, Sept. 28th, Cincinnati, oh   Sun Sep 29, 2013 5:47 pm

So, was keeping the Psyker powers the same throughout the tournament a time issue or what.  That's going to suck for some armies if they don't get the ones they need.  What about Daemonic Rewards or Chaos Boons.
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Edge

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PostSubject: Re: EGC Tournament, Sept. 28th, Cincinnati, oh   Sun Sep 29, 2013 6:18 pm

I brought that same point to Makari's attention.
having the same traits throughout the day did not individualize each round let alone game.
and yes if you do not get what you want in round one, the rest of the day will not be good.

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Last edited by Edge on Mon Sep 30, 2013 7:36 am; edited 1 time in total
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Painnen

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PostSubject: Re: EGC Tournament, Sept. 28th, Cincinnati, oh   Sun Sep 29, 2013 9:16 pm

I certainly meant no disrespect towards you making unique missions but just meant to relay that I'm not a fan of certain ones being augmented. I think KPs balance out spam lists and feel that there are lists out there (like my palacrons) that are built to have an advantage in those missions.

I meantioned that I don't like the random value mission as well. Nothing is worse than getting all 1's and 2's while your opponents get all the high points ones when your army is built to suppress and turtle.

Now, you mentioned you set them pregame but it never said that in the description listed here. All that being said, it would take time for me to put an aggressive spam list together in a week without being able to test it. So, I passed. I'm a creature of habit and endless play testing. I don't like playing a list I haven't played at least 10 or more times. Dice are random enough that I must be comfortable with my lists.
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Makari

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PostSubject: Re: EGC Tournament, Sept. 28th, Cincinnati, oh   Mon Sep 30, 2013 7:36 am

Fair enough but by the same token for these primers I don't want people tooling a list too much. Part of the Fun for most is bringing a list that "fits" 6th ed ish...

I could run stright from the book but wouldn't work all that well.
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