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Warmonger

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PostSubject: Alternate Scoring for Tournaments   Tue Feb 04, 2014 9:22 am

originally posted on faeit212

There are many different ways people are looking to run tournaments, and there is a full spectrum of differing alternative tournament rules out there right now. So lets take a look at one of them that was sent in.

I am covering more community news, ranging from side projects, experimental rules gaming groups are using, and sometimes just some cool model pics that are sent my way. The simple reason being that this is our hobby, and its not ran by any company or vocal  forum net ragers. Its time to cover the hidden corners of our hobby. If you have something interesting you think would make a great topic or some fantastic models to show off, please send it in. natfka@live.com

via Maelstorm
We wrapped-up a very successful 40K Tournament using a new scoring method that levels the playing field.  Please take a look

Default Tournament Organizers - New Objective and Scoring method - Success!
Our tournament (23 players) using the new scoring method went off without a hitch! With a full 25% terrain on every table (including 2 and 3 level LOS blocking items) the new scoring method REALLY leveled the playing field. The uber-net-lists (Tau-Eldar) were balanced against take-all-comers lists!! An outstanding day of gaming!!

And for any doubters – Chaos Marines took 2nd and 3rd place with 2 significantly different lists; 1 list had single Heldrake, the other had just 2.

Scoring: All games are 5 turns or 2 hours.
Your forces are gathering data from ancient alien devices (3 or 5 objectives) spaced evenly on the battlefield. The alien data ports will become active on Turn 2 and burn out at the end of Turn 5 - never to be used again.

Primary Scenario Objective – BRB pg 123 plus the following:
Beginning in Turn 2, score +1 Victory Point for each controlled Objective at the end of your turn

Secondary Scenario Objective – BRB pg 122
+1 Victory Point Slay the Warlord
+1 Victory Point First Blood
+1 Victory Point Line-Breaker

Tabling your opponent:
If you table your opponent during the game: Continue with your movement phase and run phase (only) through Turn 5 to achieve Victory Points. Your Opponent is the judge for your movement. You only score points by achieving Primary and Secondary Objectives by the end of Turn 5.

If you are tabled:
You score any Victory Points achieved while you have models on the table.

Important Note:
You can be tabled and still win the game by scoring more Victory Points before the end of turn 5.

Bye round scoring:
If you get the Bye in a round you will score points equal to the average score of all winning players in the round.

We kept track of Wins/Losses/Ties to sort out any ties in the final scoring.

We used the basic Adepticon tournament rules framework, but inserted our new scoring method and the 5 turn limit. We did not use ANY of the basic 3 missions from the BRB. We adapted 3 missions from the Battle Missions book to fit 6th edition rules. We posted the missions 2 weeks in advance so players could test out their lists.

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Makari

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PostSubject: Re: Alternate Scoring for Tournaments   Tue Feb 04, 2014 1:23 pm

This is interesting enough to take a look at!
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Warmonger

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PostSubject: Re: Alternate Scoring for Tournaments   Tue Feb 04, 2014 3:09 pm

There was some good discussion on it in the comments section also. When I first saw it I thought oh jezz! but after reading it I found it to be pretty interesting.


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Hand of Dume

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PostSubject: Re: Alternate Scoring for Tournaments   Tue Feb 04, 2014 3:50 pm

It sounds reasonable to me.

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Edge

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PostSubject: Re: Alternate Scoring for Tournaments   Tue Feb 04, 2014 4:00 pm

Reduce the points to 1500...play brb missions...playing field is leveled.

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Exitus Acta Probat

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PostSubject: Re: Alternate Scoring for Tournaments   Tue Feb 04, 2014 10:47 pm

Edge wrote:
Reduce the points to 1500...play brb missions...playing field is leveled.
<---THIS
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Painnen

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PostSubject: Re: Alternate Scoring for Tournaments   Wed Feb 05, 2014 12:54 pm

saw something like this on another site. they had a proposal to run a Primary Mission and an Alternate Primary Mission. You choose pre-game in secret which you are going to play and your opponent does the same. Before dice are rolled to seize, you reveal your winning condition to your opponent and they reveal theirs.

where one might be playing the conventional crusade mission, your opponent might score points for holding the objectives DURING the game and not just at the end. the proposal is that it opens up a ton of armies that can hang with the big guys for 3-4 turns but get whittled down by all that OP firepower by T5+ when it counts or when they turboboost objective grab/contest and steal vicotories.

i found it interesting because alot of those armies that are 'OP' now don't care about the objectives much for the first 3 turns. they either have the resiliencey, firepower, or movement to wait until very late to posture for the last few turns objective grab.

i liked the idea actually. considered running an event at Bookery just to try it out with the locals before considering fine tuning it for a bigger event. there are actually places in Indy that are thinking of running these later on this year. practise would be nice.
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