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 Buckeye Battles July 11th, 2014 Columbus, Oh.

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Warmonger

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PostSubject: Buckeye Battles July 11th, 2014 Columbus, Oh.   Wed Feb 19, 2014 11:33 pm

posted by HoD

I've been in contact with Dan from Buckeye Battles and he isn't running it this year as he is having a baby two weeks before and Jeff Parkhurst, who is the founder of BB, wants to let a friend who is moving away shortly after, take the reins this year. So here's the info.....location, times and costs will be posted when available.

General Information about Buckeye Battles 40k is listed below. Please note that the majority of these rules are taken directly from Adepticon 2014's 40k Championship rule set. This was done because that event sets the standard for competitive 40k gaming in the Midwest region. Please read and understand the rules carefully.

Basic Rules and Information
-Armies will consist of 1850 points or less, consisting of a Primary Detachment using the standard Force Organization Chart. You may optionally take a single Allied Detachment and/or a single Fortification. Codex Inquisition will function as presented.

- Players MUST use the same army list throughout the tournament.

-Fortifications will use the updated rules presented in Stronghold Assault. The following Fortifications are allowed in this event: Aegis Defense Line, Fortress of Redemption, Imperial Bastion, Skyshield Landing Pad, Wall of Martyrs Firestorm Redoubt and Wall of Martyrs Vengeance Weapon Battery. Fortification upgrades may not be utilized except for Comms Relays, Gun Emplacements and fortification specific options.

-Data Slates, upgrades and additional fortifications from Stronghold Assault, Escalation, Forgeworld 40k Approved Imperial Armor Units, Forge World army lists and material from the Horus Heresy books WILL NOT be allowed in this event; however players may still use their Forge World models to represent a unit in their army.

-The Warhammer 40,000 6th Edition Rules, Death from the Skies Compendium (unit rules, wargear and army list entries only) and all relevant Games Workshop Errata and FAQs will be used. In the case of a conflict between a printed version of a Codex and a Digital version the most recent update or FAQ will take precedence.

-Per the Warhammer 40K Rulebook v1.5 FAQ (pg. 10): At the start of each game, prior to deployment, players may choose to select the psychic powers listed in their Codex as normal OR swap them for a number of rolls on the psychic disciplines tables
per the Warhammer 40,000 rulebook (pg. 418). Unless a unit or character specifically states otherwise, you MAY NOT mix and match Codex and rulebook powers. Psychic powers purchased from a Codex must be clearly indicated on your army list.

-Each player MUST bring a total of THREE (3) tactical markers based on 40mm circular bases.

-A separate printed army list is required for yourself, the judges, and each of your opponents (minimum of 5 copies required).

-Each player must bring the codex (or codices) represented in their army and all materials needed to play a game/report the results - including dice, measuring devices, templates, and a writing implement.

-The event will consist of three (3) games of two (2) hours and fourty-five (45) minutes in length.
In order to keep the tournament running on schedule, several warnings will be issued as time runs out. Players are required to start new game/player turns until the final five (5) minute warning (2 hours and 40 minutes into the game). After the five (5) minute warning has been announced, NO additional game turns shall be started – there will be no exceptions! If the current game turn has not been completed when 2 hours and 45 minutes have expired, the game will be afforded a grace period in order to finish out the current game turn. This grace period will extend into the break periods and should be reconciled as quickly as possible. The judges reserve the right to end any game that is taking too long to resolve.

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Hand of Dume

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PostSubject: Re: Buckeye Battles July 11th, 2014 Columbus, Oh.   Thu Feb 20, 2014 7:24 am

Cost is $25 with their usual provided lunch.

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Edge

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PostSubject: Re: Buckeye Battles July 11th, 2014 Columbus, Oh.   Thu Feb 20, 2014 12:02 pm

I am in, signing up when available.

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Exitus Acta Probat

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PostSubject: Re: Buckeye Battles July 11th, 2014 Columbus, Oh.   Thu Feb 20, 2014 11:27 pm

Huh..lost my interest right quick-like.
Went all adepti-crap instead of what I'd grown to look forward to.
Well, at least escalation is out and Stronghold is mitigated.
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PostSubject: Re: Buckeye Battles July 11th, 2014 Columbus, Oh.   Fri Feb 21, 2014 7:44 am

It's not as bad as could have been. Could have been no holds bar like CAG. I'm still in.

Dan will be back next year.... Very Happy


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Edge

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PostSubject: Re: Buckeye Battles July 11th, 2014 Columbus, Oh.   Sun Mar 02, 2014 1:00 am


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Last edited by Edge on Sun Mar 02, 2014 12:21 pm; edited 1 time in total
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Makari

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PostSubject: Re: Buckeye Battles July 11th, 2014 Columbus, Oh.   Sun Mar 02, 2014 12:11 pm

Curious as to if the Codex Knights is allowed?
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PostSubject: Re: Buckeye Battles July 11th, 2014 Columbus, Oh.   Sun Mar 02, 2014 12:21 pm

Makari wrote:
Curious as to if the Codex Knights is allowed?

My assumption is no because it uses Escalation rules.

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PostSubject: Re: Buckeye Battles July 11th, 2014 Columbus, Oh.   Sun Mar 02, 2014 1:29 pm

Paid.
Who else is going?

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PostSubject: Re: Buckeye Battles July 11th, 2014 Columbus, Oh.   Sun Mar 02, 2014 1:42 pm

Me, but haven't paid yet

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