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 Witch Hunters vs Dark Eldar 2000 pts

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Edge

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PostSubject: Witch Hunters vs Dark Eldar 2000 pts   Sun Nov 28, 2010 2:01 am

I had a great game against the new DE codex today...the guy had a pretty tough list from what I read of the codex and it played even more so...

I had Witch Hunters:
Inq Lord FW, Infernus, Divine - Sagex2, Gunserv MMx2, Vet Flamer, Acolytex3 (3+, Bolter), Chimera
ISTx8 PlasGx2, Chimera
ISTx8 PlasGx2, Chimera
Tac sq Las, Flamer - Razorback AssCannon, Db
Tac sq Las, Flamer - Razorback AssCannon, Db
Inq Scourging, PlasmaP
Inq Scourging, PlasmaP
Vindicare
Exorcist
Exorcist
Vindicator

DE:
Archon, Clone field, Agoniser
Homos x2 Webway
Warriors x6 Blaster Raider, Flicker, Nightshield
Warriors x6 Blaster Raider, Flicker, Nightshield
Warriors x6 Blaster Raider. Flicker, Nightshield
Wyches x6 ??, Shardnet, Agoniser, Raider, Flicker, Nightshield
Wracks x8 ??
Ravager, Flicker, Nightshield
Ravager, Flicker, Nightshield
Trueborn x3 Splintercannonsx2, Venom, Nightshield
Trueborn x3 Splintercannonsx2, Venom, Nightshield
Beast units (mixed...4 Masters, 4 Khymeras, 1 Clawed Fiend, 4 Razorwing Flocks)
Beast units (mixed...4 Masters, 4 Khymeras, 1 Clawed Fiend, 4 Razorwing Flocks)

Dawn of War, 4 Obj
Terrain was mainly ruins and hills...good LOS blocking and DT testing for vehicle movt
I deployed first, 1 Tac right flank in ruin ~22", 1 Tac center ruin multilevel ~23" and Inq Lord left flank ruin ~12", covering 3 Obj. Obj 4 is on my left flank ~30" from my edge.
He deployed nothing.

T1-
I brought everything else on - Vindicare left center in ruin with Inq Lord, IST/Inq Chimera flank left; 2 Exorcists, empty Razorback and IST/Inq Chimera center; empty Chimera, empty Razorback and Vindi right. All popped smoke.

He brought his 2 Homos in and dropped the webways off...after movt center ~17 inches in from his side, my left side ~14". Ravagers fired but due to smoke and Nightfight, nothing...
Like a jackass, I forgot they Fleet...anyway, 2 Raiders moved, deployed, fleet and assaulted both Troops and Warriors wiped right Tac out. Warriors Homo in center were denied and runoff, 2 Warriors Raiders my right flank hidden behind ruin. He refused flank.

Obj 2-1 me

T2-
I popped 2 Raiders and killed a few Warriors, killed Homo with Vindicare, popped both Venoms and both Trueborn.

He immobilzed Vindi, wrecked 1 Exorcist and shook 2 right Chimeras. Beast squad came in my left webway and got into position. Wracks in center webway assaulted Tac and were denied and runoff.

Obj 1-1

T3-
I popped Ravager and and killed Warriors my right. Put some wounds on Beast squad (4 out of 32 wounds, freaking stupid)...

He brought Beast squad in center webway and fleet assaulted Inq Lord and Mech in center, wrecking, immobilzing and wpn destroying everything there, wiping Retinue out, Lord stuck. Archon and Wyches moved fleet and failed assault Tac center. Ravager immobilzed Chimera and wpn dest Multi, Raiders wrecked Razorback.

Obj 1-1

T4-
I moved Tac to level 4 center (archon is on level 1). I moved IST left flank to Obj 4. I popped Raider and Warriors with Vindi and Razorback center. Inq Lord died CC.

He moved Beasts to wipe out rest of Mech and Vindicare in center and bounce back towards Obj 4. 2 Raider en route to Obj 4. Archon moved, fleet and failed assault center (now level 2).

Obj 2-1 me

T5-
I killed some Wyches, popped a Raider and a few Warriors and waited to see if Archon would fail again.

He killed IST left flank with Beasts. Archon separated and moved, fleet and assaulted Tac (sgt PF and 3 SM)...stupid agonizer...6 attacks and 5 wounds...)

Obj 0-1 him

I have no more troops left and he has 2...

Great game and a little tense at times. The Beasts units were his MVP's...If I deployed a little back or put everyone on the top level of both ruins it might be a little different but the result probably would have been the same...

What did I learn...

Beast units are sick with the makeup he had...I think drop a Master and 2 Razorwing to shave points...
Webways are stupid...they create so many more lines to defend against...
Agonizer is sick with the Archon.
Splintercannon Trueborn in Venoms are a good bet, lots of fire power
Raiders, Venoms and Ravagers fall to Bolter fire...

Dark Eldar have Fleet... Laughing

IG or SW shooting should break the bank against this build. BA or SW assault should fare well...

Gonna rematch him with IG...

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Hand of Dume

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PostSubject: Re: Witch Hunters vs Dark Eldar 2000 pts   Sun Nov 28, 2010 9:42 am

Thanks Edge... I actually learned something from your game and battle report. I'm curious how my Fists will do against them... 18 lascannons. I'll have to hit them (raiders and ravagers) quick before they get across the board. I'll know soon with 'monger's army rising in numbers.

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Edge

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PostSubject: Re: Witch Hunters vs Dark Eldar 2000 pts   Sun Nov 28, 2010 2:56 pm

Thanks Dume.

The webways change the game as a defender...popping the transports early is good but most of them have Flickerfields and Nightshields...long range guns at medium range fire are optimal.
It was my first time vs DE, new or old codex.

Hydras will be KING against DE.

I plan on 2 squadrons of 3 Hydras and a sqaudron of Basilisks for my IG.

The problem I had, it was a big problem was the high Init, high Wound, allocation Beast units....they suck for the defender; granted I didn't really have any CC units but they will chew up most units before they get a chance.

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PostSubject: Re: Witch Hunters vs Dark Eldar 2000 pts   Sun Nov 28, 2010 9:18 pm

Nice report, some interesting stuff. Nightshields seem like a waste to me since your going right to the enemy. Did they play any part in the game.

6 more wytches and a ravager to build and I'll have my first 1000 pts ready to test.

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PostSubject: Re: Witch Hunters vs Dark Eldar 2000 pts   Mon Nov 29, 2010 9:18 am

Thanks Monger.

Nightshields were effective on the Ravagers, only because he kept them in the back field. They stopped one Multilaser shots, one Demolisher shot and one exorcist shot...I risked the distance and they were off by an inch or two on all three...oh well.

The 'effective' part of his vehicle builds were the troops inside...alot of SplinterCannons...3 Trueborn in a Venom all with SplinterCannons put out alot of hate...

I liked the Vindicare in this match...able to take out a Homo and a few leaders in the squads...he hit every round.

Assault Cannons on the Razorbacks shredded three vehicles...Multilaser when they hit annoyed some...Exorcists wrecked everything they hit...

I think Template weapons and S6 no cover will help against the DE...Collosus...Flamers...

I have my units almost done...waiting on the vehicles...haven't decided on Venoms or Raiders.

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