Mission 1: Strike and Hold!
Mission: Maelstrom of War
Battlefield: Vanguard Strike with 6 Objective Markers
Deployment: Roll for Warlord Traits then deploy as Normal.
Game Length: The game will go 6 turns or 2 hours then time will be called,
Victory Conditions:
Primary Objectives: Each player generates 5 Tactical Objectives at the start of his first turn. The table below shows the maximum number of Active Tactical Objectives a player can have at the start of each turn. If, at the start of his turn, a player has more Active Tactical Objectives than this number, he must discard Tactical Objectives of his choice until he has the correct number remaining. If, at the start of his turn, a player has fewer Active Tactical Objectives than the number shown in the table, he must instead generate new Tactical Objectives until he has the correct number.
TURN NUMBER: 1 2 3 4 5 6 7
Max Tactical Objectives: 4 3 3 2 2 1 1
Secondary Objectives: Slay the Warlord, Attrition, Line Breaker, First Blood
1VP for ea. EL unit killed, up to a maximum of 3 VP.
Bonus VP's: If a rule gives you a VP you can never go above 15 VP for the game
Mission Special Rules:
Night Fighting, Mysterious Objectives, Reserves, Best of the Best (EL are Objective Secured) ---18"---
---18"---
Mission 2: Hold Them All Men!!!
Mission: Maelstrom of War
Battlefield: Hammer and Anvil with 6 Objective Markers
Deployment: Roll for Warlord Traits then deploy as Normal.
Game Length: The game will go 6 turns or 2 hours then time will be called,
Victory Conditions:
Primary Objectives: If at the start of a player's turn he has fewer than 6 Active Tactical Objectives he must generate 1 new Tactical Objectives for each Objective marker he currently controls to a maximum of 6. If a player does not control an objective marker at the start of his turn he cannot generate any new Tactical Objectives.
Secondary Objectives: Slay the Warlord, Attrition, Line Breaker, First Blood
1VP for ea. FA unit killed, up to a maximum of 3 VP.
Bonus VP's: If a rule gives you a VP you can never go above 15 VP for the game
Mission Special Rules:
Night Fighting, Mysterious Objectives, Reserves, Fast Recon (FA are Objective Secured)
Mission 3: Secure the Supply Drop
Mission: Eternal war Relic pg. 147 Rulebook
Battlefield: Dawn of War with 6 Objective Markers
Deployment: Roll for Warlord Traits then deploy as Normal.
Game Length: The game will go 6 turns or 2 hours then time will be called
Victory Conditions:
Primary Objectives: Primary Drop: Only one of the Objective Markers includes the essential munitions that your army so desperately needs, referred to as the Primary Drop. The following rules apply:
• Each time a model (friend or foe) ends its Movement phase within 1" of an Objective Marker, roll a D6. On the roll of a 1-5, remove the Objective marker from play – this crate is filled with non-essential material. On the roll of a 6, that model has found the Primary Drop. As soon as the Primary Drop is found, all other Objective Markers are immediately removed from play. If five Objective Markers have been searched unsuccessfully, the sixth Objective Marker automatically becomes the Primary Drop.
• The Primary Drop follows all other rules for the Relic on page 147 of the 40k Rulebook.
• Only the model holding the Relic can score the relic.
Secondary Objectives: Slay the Warlord, Attrition, Line Breaker, First Blood
1VP for ea. HS unit killed, up to a maximum of 3 VP.
Bonus VP's: If a rule gives you a VP you can never go above 15 VP for the game
Mission Special Rules:
Night Fighting, Mysterious Objectives, Reserves, Heavy Metal (HS are Objective Secured).
Minor Tweaks were done to existing missions that have been used. New missions to be worked on by new CAG Council starting in a few weeks.