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Exitus Acta Probat

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PostSubject: Grey Knights, the fix...   Tue Jun 19, 2012 6:24 pm

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painnen
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PostSubject: Re: Grey Knights, the fix...   Tue Jun 19, 2012 8:42 pm

enjoyed the read but it's my personal opinion that Fortitude is what makes the psyfleman and psybacks rediculous.

you pretty much have to blow the entire firing platform up to stop it. one weopon off a dred is no biggie, tear the h.bolter off the razorback and the crew & tank are still opperational. you could go a bit further with the assumption and say the vehicle nearly ends up immune to glancing hit resualts. (ya ya, a stretch but vs. armies with low to no AP1 and it can feel that way).

"leaked" stacking of shaken and stunned would certainly put a soft cap on the brokeness of Fortitude. rumors are rumors however.
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Exitus Acta Probat

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PostSubject: Re: Grey Knights, the fix...   Tue Jun 19, 2012 9:16 pm

gah....need to edit, like a dolt.
that's what 'psychic pilot' is SUPPOSED to be.
writing under sleeping-duress, lol.
P-Pilot is what let's it work, fortitude is what I meant to type...
fixing, now lol!


though I still think, if you took away (or increased the cost sufficiently of) the Rifleman configuration for dreads, and the psibolt ammunition upgrade for all vehicles were properly costed, the fortitude would be of far less detriment to overall balance and diversification.

(and the fix, is now fixed)
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Warmonger

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PostSubject: Re: Grey Knights, the fix...   Wed Jun 20, 2012 8:18 am

Nice read EAP Smile

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Hand of Dume

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PostSubject: Re: Grey Knights, the fix...   Wed Jun 20, 2012 2:40 pm

Aye.... I agree! pirat

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