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 6e FAQ's are up!!! (for those that don't already know)

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Exitus Acta Probat

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PostSubject: 6e FAQ's are up!!! (for those that don't already know)   Sat Jun 30, 2012 9:15 am

http://www.games-workshop.com/gws/content/article.jsp?catId=cat210004&categoryId=600005§ion=&pIndex=1&aId=3400019&start=2
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Warmonger

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PostSubject: Re: 6e FAQ's are up!!! (for those that don't already know)   Thu Nov 01, 2012 10:18 am

Chaos Daemons FAQ is up! click the link in the previous post.

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Warmonger

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PostSubject: Re: 6e FAQ's are up!!! (for those that don't already know)   Wed Jan 16, 2013 9:17 am

I can't view the FAQ's here at work but from my understanding new FAQ's for DA and some other stuff are up! Can anyone verify?

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Makari

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PostSubject: Re: 6e FAQ's are up!!! (for those that don't already know)   Wed Jan 16, 2013 10:37 am

Wow that was fast. yes they are up
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PostSubject: Re: 6e FAQ's are up!!! (for those that don't already know)   Wed Jan 16, 2013 11:26 am

I've got to give GW credit, they are doing so much better with these! Smile

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PostSubject: Re: 6e FAQ's are up!!! (for those that don't already know)   Tue Apr 23, 2013 2:31 pm

New FAQ's are up! Smile

A large group of new FAQs are out.  Games Workshop continues their nice trend of constantly updating the FAQs and answering some questions quickly for new books.

They've done some for April again. First, they've identified areas where rules or options needed, wait for it, CHANGING. They've done this sporadically in the past but there are several things here which have been changed which is great. Hopefully they will realize sooner or later this can be used for when they screw up rules repeatedly and might sell some of their useless stuff.

Warhammer 40,000 FAQs
13 new FAQs updated for April

 Anyway, some of the major things which have all been summarised over at 3++.

Blasts can now kill models out of Line of Sight.
Imohtek hits fliers and Allies.
Yes Allies of Convenience score and contest.
Tau models can take two of one weapon system without twin-linking.
Ravenwing Command Squads can take up to five models.
Powerfield Generator does not expand from a vehicle hull.
Grand Strategy is for Grey Knights only.
Random Allocation solved for flyer-over attacks (specifically Reavers).
Stealth from camo cloaks and Disruption Pods removed.

Oh and the worst one - an FAQ telling you to dice off. Twice. You wrote the rules, tell us which takes precedence when (like Mindshackle Scarabs). Or re-write them.

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PostSubject: Re: 6e FAQ's are up!!! (for those that don't already know)   Wed Sep 11, 2013 9:33 am

Space Marine Faq's are up only a couple of entries. They are posted below.


Wow..... Space Marine FAQ Hits


Now, this was quick, and even though it is only a few entries which are erratas, it definitely makes a huge difference right away for Command Squads, and to a much lesser extent bike squads. Check it out below,.... The first Erratas to the Space Marine codex


Now many readers here were already wondering what happened to the special weapons for the command squad, so this just wraps it up for us, and what should of already been there.

via Games Workshop FAQ's
http://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018&pIndex=1&aId=3000006&multiPageMode=true&start=2

ERRATA
Page 164 – Command Squads, options
Add the following option to this list.
“Any Veteran may take items from the Special Weaponslist.”

Page 174 – Bike Squad, options
Add the following option to this list.
Any model may replace his bolt pistol with a chainsword......free

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