Game 3: Vanguard Strike, 4 Objectives & Relic
Primary: Control the Relic, Control more Objectives
Secondary: StW, 1st Blood, LB
Special Rules: The Relic, Mysteriuos Objectives, Mysterious Terrain (forests), NF, Reserves
I was paired against Zach and his Dark Eldar. His list (I actually have this one)
Haemonculus w/ liquifier
4 Trueborn w/ 4 blasters, Venom- splinter cannon
3 Grotesques w/ liquifier, Abberation- venom blade, Raider
5 Mandrakes w/ Night Fiend
5 Wyches w/ haywire grenades, Venom- splinter cannon (x2)
10 Warriors w/ Raider- splinter racks (x4)
9 Reavers w/ 3 heat lances
6 Reavers w/ 2 heat lances
Ravager (x2)
set up:
Objectives were placed in the center of each table quarter and the Relic in the center of the table. He set A ruin on top of each objectives on his side of the table and one in the center beside the Relic. I placed a ruin on each of the objectives in my deployment zone and a third in between them.
deployment:
He made a wall with his Raiders on the edge of his deployment zone and everything else piled in behind them. I went with my SOP and placed my marines out of sight behind the ruin in the center. I placed the cultists and Kharne in the ruins on the left with the objective. The Oblits went in the ruins in the center. Everything else in reserves. He gets an extra attack for his combat drugs.
In hind sight this was almost a big mistake for me. I really should have placed all of the Oblits on the table.
I thought it would be better to limit his target choices as he had so much shooting and with the change in rapid fire rules 10pt. splinter racks are pretty incredible. What this did was to let him concentrate more on what was available an put me in a real bind the first couple of turns.
Turn 1:
No NF and I didn't seize. He moves everything forward 6" except for the reavers which went 12". The mandrakes were in reserve. He fired at the cultists that were on top of the building killing all that we're visible. The large reaver squad then sweep attacks them killing 5 more leaving only Kharne and 5 cultists. Everything else shoots at the Obilts in the center ruins and getS swept by the smaller reaver squad leaving me with one wounded Obiterator. I'm in danger of getting tabled in the second turn if I don't get reserves so I have to do something to try and preserve what forces I have left, just in case. That means assault, Kharne and the remaining cultists charge the large reaver squad and the chaos marines assault the small reaver squad. All the cultists either die from overwatch or from the reavers striking first. Kharne is not deterred and slaughters 6 reavers and they stay locked. CSM'S survive over watch and kill one reaver but stay locked.
turn 2:
His mandrakes come in on my left flank but are out in the open. Everything moves forward and tries to spread out to hinder my fliers if they come in next turn. My last Oblit dies. The CSM's lose one to the Reavers but stay locked. Kharne finishes off the Reavers he has been fighting and consolidates back behind the ruins. He unloads wyches (I think) from one of the venoms to claim the Relic. I get my Heldrake, Abbey and his Oblits which land behind the ruins on my left to get some cover and shoot and the Mandrakes. The Heldrake VS the empty venom destroying it and flames the Wyches on the Relic killing them. I also get the NS w/ just troops and they damage a vehicle. Kharne assaults the engaged Reavers and finish them off and I lose another chaos marine.
turn 3:
He continues moving and shooting killing the rest of the CSM'S, wounding one of Abbey's Oblits. He shoots at my fliers with every dark lance he had but does nothing. He moves some wyches to the Relic. I get the Overlord in the NS. It drops off it's cargo by the Relic and shoots and damages a raider causing it not to be able to shoot or move. Abbey and his Oblits destroy a Raider. The Heldrake VS a Ravager and flames and kills the enemy with the relic. The other NS drops it's troops by the objective in the ruins on his right.
turn 4:
Zachary lets loose on my over lord squad killing a couple. The Overlord tanked most of the shots. His Dark Lances again try shooting at the flyers damaging the Heldrake. He moves warriors to the relic. My last Oblit squad comes on shoots at one raider with the Haemonculus and Grotesques downing it and then keeping them from supporting the unit with the relic. One NS flies off the table. My warriors by his objective cannot get to it without exposing themselves and dieing. The Necron Overlord and warriors assault the DE warriors on with the relic kill a bunch and lost one warrior to over watch and combat, they stay locked.
turn 5:
The battle for the relic continues with both sides staying locked in combat. He does more maneuvering and shooting. Haemonculus and grotesques assault the Oblits without Abbey, they are locked. One NS flies on does nothing and one flies off. Oblits and Grotesques stay locked. Necron Overlord finishes off the DE warriors and they drop the relic.
turn 6:
With his 2 remaining raiders that have warriors in them he makes some last turn snatch and grabs on the objective in the ruins to my left flank and in his deployment zone on his right flank. He shoots everything else at the Overlord and warriors killing all but one warrior and the Overlord but they roll a 12 and fall back
The Overlord rallies but it's to late. The NS returns and destroyers the Raider in my deployment zone. abbey and his Oblits flame the DE warriors on the objective on my left flank killing all of them and the Heldrake flames the DE warriors on the other objective causing them to flee off the objective.
Game Ends: Draw...the Relic is unsecured, no objectives are controlled, he has 1st blood I have linebreaker.