TOURNAMENT INFORMATION
Location:
The Guard Tower
3600 Trabue Rd, Columbus, OH 43204
(614) 488-4311
Tournament Fee: $10 at door (all will go back to prize support as store credit)
Tournament: 3 Game, MW format
Points: 1485 MW
Players: Event capped at 20 (10 Allied, 10 Axis) with possibility to expand a few more tables
Allowed Forces: Eastern Front and any theatre appropriate, V3 approved PDFs
NO MWMs!!!!!
Army Lists: Due Monday June 16, 2014 sent to
[You must be registered and logged in to see this link.] Army list must use Battlefront excel spreadsheet or Easy Army and include the following:
• Player's full name
• Player's email address
• Club name (if applicable)
• Army list being used (For example: US Armored Rifle Company)
• Book or website reference (For example: North Africa)
• Type of company (Tank, Mechanized, Infantry)
Tournament schedule:
Saturday, June 21, 2014
10:00-10:30 Registration and Briefing
10:30-13:00 Game 1 - Mobile Battle
13:00-14:00 Lunch
14:00-16:30 Game 2 – Defensive Battle
16:45-19:15 Game 3 – Meeting Engagement
19:15-19:30 Awards
Scoring: Rankings will be based primarily on earned VPs. If VPs are tied, the following tie breakers will be utilized in order:
• Number of Wins
• Strength of Opponents (sum of their VPs)
• Sportsmanship
• Army Painting
• Coin Flip
General Information
• All armies must be fully painted. Any miniatures not fully painted will be pulled from the table prior to starting the tournament.
• This will be a red on blue format tournament. An equal number of allied and axis slots will be allocated.
• Table Format: 4’ x 6’ Table. Terrain will be a mix of eastern Europe tables.
• Players are responsible for monitoring the time and the judges will announce time intervals throughout the tournament. A true act of sportsmanship is not starting a new turn if both players will not be able to finish that turn. The game should be called if both players cannot finish their turn and the results should be calculated.
• When time is called the game must immediately end regardless of the action taking place in the game. New turns cannot be started even if starting a new turn would award an immediate victory or cause a player to make a company morale check.
• If two fortified companies face each other, they will play the No Man's Land Mission.